Super Mario World Master Quest 3: The Adventure Of Mario. F-Mario: Galaxy Cup. This Hack Was Made in 2 Hours. Super Mario 64 Hacks: Displaying 1 - 50 of 127. Super Mario 64 and the Koopa Power. A Super Mario 64 (SM64). This Rom-Hack also includes a Mario Galaxy Mario voice swap! Sbj64pcwithstarfix.7z 4mo insertdrivefile PC Port with Star tweak. MARIO is a Super Mario World ROM hack pasta by SMW Central user Adam. The hack patch can be downloaded here. The patch itself is made by SMW Central user M A R I O, whose avatar is a SMW Mario without a face. Have fun playing the amazing Super Mario Galaxy game for Nintendo Wii. This is the USA version of the game and can be played using any of the Nintendo Wii emulators available on our website. Download the Super Mario Galaxy ROM now and enjoy playing this game on your computer or phone. This game was categorized as Platform on our website.
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After a long time of trying to build and maintain a database and community, me, our staff and the sm64romhacks.com staff have decided upon merging the two communities together. We hope this will lead to a more stable and reliable service for the future. - The hack database will be run by sm64romhacks.com, our current hack database will be taken down. If you're interested in the API, contact Vidoy#8767 on Discord. - The Discord server has been merged with the SM64 Rom Hacks Discord server. The old server will be closed but readable (Link). Me and forecast will still be present as moderators. - The sm64hacks reddit will still be open and moderated. - The website, forum and other social media will still be open for now. We thank you all for many good years, and we hope you're excited for what's to come
New Amazing Theme!
Posted by: Vidoy - 04-01-2019, 01:11 AM - Forum: Announcements- No Replies
The Staff here at SM64Hacks have been hard at work continuing updates to the hacks database and on the forum. That's why we're pleased to announce that the forum has a brand new sparkling theme. We can't wait to see your feedback! (April Fools)
Our new hack database is finally released!
Posted by: Vidoy - 03-24-2019, 01:06 AM - Forum: Announcements- No Replies
Thanks to the incredible coding of Nathaniel Suchy, we finally have a new hack database Take a look at it at https://hacks.sm64hacks.com/ We are proud to finally have a working hack database, which has been coded from the bottom up. It's also open source, so if your website needs a similar system, feel free to fork us on GitLab and change it to your liking. Unfortunatelty a lot of hack downloads are still missing, but fortunately they are no longer showing in the new database. We have added all the missing hacks to this thread. If you have any of our missing hack versions, please check the threead and help us submit them through the form. (You need an account to submit downloads, but the account does not need to be activated, so you don't need to wait for activation.)
Due to severeal issues in hour hack database hosts and several delays in our new hack database system, a lot of hacks are currently lacking and we cannot add any new hacks at the moment. We apologize for the inconvenience, and hope to fix this soon Hack Players Only hacks downloads that link to sharemods.com or zippyshare.com will work. We have tried to fix the most popular downloads mannually. If you want to play another hack and know how to mannually patch a hack, you may try this site. Hack Creators Unfortunately we cannot add any new hacks at the moment, and we deeply apologize for this. Please feel free to keep submitting the hacks to us, and we'll add them as fast as we can.
Marry Christmas / Happy Holidays and a Happy New Year!
We wish you all a Merry Christmas / Happy Holidays and a Happy New Year here from us at SM64Hacks 2018 has unfortunately been a difficult year for sm64hacks. Our host over many years, mediafire, decided to shut down our hosting without any prior warning. Not only that, but we've had to change servers twice and setup the server for our forum even more times. We've been working hard to re-add all hacks to the database, but as we were in the process, my computer containing the backups decided to break down and stop working for good. I'll be able to access the hard drive at the very start of next year, and our goal is to have restored the database in full before january ends. SM64Hacks will be restored to its former glory this year, and we will continue our goal to make every hack of SM64 available to everyone. Enjoy your holidays, and we can't wait to see the wonderful hacks next year will bring
We are happy to announce that we've found a new host for our hacks! We apologize for all of the website issues this year, and we hope we can finally put all of this behind us as soon as the download library is restored. Our new host is ShareMods.com, and we are currently in the process of moving all the hacks over there. Most of the recommended versions of hacks should already be downloadable. ShareMods.com has a difference from other hosts, in that the website shares its advertising revenue with the uploader, so a small amount of money will be paid out for each download. We want to assure everyone that this is a very low income, and will mainly cover our server costs. Any surplus will be reinvested back into the community, as SM64Hacks is 100% non-profit To prove we stay true to our word, an open accounting section will soon be available, where all our costs and incomes will be found. We've thought of many ways to spend a potential surplus, like a hacking competition with prizes, or to improve our website, or to help other related websites or projects grow. If you have any ideas, feel free to post it in our forums. Note! We are aware of a captcha-related error while registering, we will attempt to fix this shortly. If you need a forum account immediately, please contact Vidoy#8767 on Discord.
Greetings We are happy to announce that all issues with the website should now be fixed. However our game hosting partner, mediafire, has decided to suspend our account for bandwidth capacity issues. In the mean time, our IPFS host provider has mysteriously been shutting down their service. We have backups of every game, but unfortunately this means we currently lack a hosting provider to host the games in our hack list. If you could help us, or know anyone that could help us host the wonderful fan games of our community, please contact Vidoy#8767 on Discord. We are a non-profit organization, and we could truly use any help. Preferably we need an IPFS server, we can help set it up on any server. Contact for more info. Thank You, Vidoy
We apologize for a lot of downtime recently, we've had some issues with moving the website to a new server, and a few day ago we encountered an unknown issue, we are still researching what actually happened. If you know or might know something about this recent issue, please contact Vidoy. Please note that sm64hacks is run on a volunteer basis, and that means that we unfortunately cannot update or maintain the website as fast as a business might be able to. Running a website with full uptime had become harder in the past few years, but trust us when we say we're still doing all we can to give you all the hacks of sm64 the world can offer Thanks for sticking up with us! Note: If you get an error while clicking on a hack, make this small change in the address bar so that sm64hacks.com/hack/### becomes sm64hacks.com/hack.php?id=###
We are currently working on making a brand new database for all the hacks! The new hack database is made entirely thanks to our qualified staff member Lunorian, and will make sure we can publish hacks faster and with more accurate info than before also long-missed functions like sorting, rating and searching hacks will be there! The new database is currently empty, as every hack needs to be re-entered by the staff, and we'll be doing our best over the next days to add them It's currently under development, and we want your input on the case Reply your ideas, suggestions or concerns in this post! See the new database here!
Note! This was a april fools I'm proud to release the first version of a little hack project made by the SM64Hacks staff together It's not that big yet with only 16 stars, but we hope you enjoy it so far Go to Download Page We are currently recoding the hacks database, so the hack will be added soon
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Playing a game in Dolphin instead of the GameCube or Wii can make a huge difference in visual quality. With HD output, Dolphin can bring the best out of many stunning titles. But beyond that, an assortment of crazy enhancements, including 3D output, free camera, widescreen hacks, a higher clocked emulated CPU and much more, can absolutely transform titles into new experiences even for veterans after many playthroughs.
Super Mario Sunshine is a beautiful GameCube platformer released in 2002. While its sequels on the Wii, Super Mario Galaxy 1 and 2 run at a fluid 60 frames per second, Super Mario Sunshine is only a 30 FPS (or 25 in PAL) game.
While an emulator can't do much on its own to increase the framerate of a game, one of our users, ehw, believed that it would be possible to modify the game to run at a higher framerate. Mixed with the enhancements in Dolphin, ehw modified Super Mario Sunshine to run at 60 FPS without doubling the speed of the game!
Super Mario Sunshine @ 60 FPS
Watch in 1080p60 for the best experience!
Super Mario Sunshine's current 60 FPS hack comprises of three (and an optional fourth) part. Firstly, the vbeam speedhack has to be turned on in order to modify the timings of the emulator. It's possible that simply flipping Dolphin's framelimit to run at 120 FPS would be fine, but the emulator stretches audio at non-standard framerates, blocking this possiblity for now. Secondly, a small game patch is applied. This actually makes the gameplay run half speed at 30 FPS. Thirdly, Dolphin's audio timings are modified to run at half speed; so the game also sounds normal at double speed. Lastly, on some versions of the hack, the level select cheat is required to get into certain stages.
Super Mario 64 Rom Hacks Mario Galaxy
Super Mario Sunshine Higher FPS Patches¶
0x804167B8:dword:0x3F600000 - Slightly slower 60 FPS Patch, but runs perfectly.
0x804167B8:dword:0x3F800000 - even smoother 60 FPS Patch, but breaks things.
0x804167B8:dword:0x40000000 - 120 FPS hack for those with high framerate monitors.
By applying patch into Dolphin's INI and then enabling it, along with the steps above, Super Mario Sunshine will run at 60 FPS. This is the key ingredient that makes it all work. For a more technical, the creator wrote an explanation on the inner workings of the process and final patch.
Depending on the value of the patch, you can get a near perfect 60 FPS hack where the game is completable, or an even smoother variant that breaks certain stage portals. There is also a 120 FPS hack for those with high framerate monitors and T.V.s, but it breaks things just like the smoother variant of the 60 FPS hack. Super Mario Sunshine is an absolute joy to play at 60 FPS, and fans of the game should truly enjoy the work put forth.
On another note, ehw also came up with more hacks for Pikmin 2 and Gauntlet: Dark Legacy. Pikmin 2 is completely playable with just the patch, but some cutscenes seem to play at double speed. Gauntlet Dark Legacy requires setting the framelimit to 120 and setting the CPU Clock Override value to 300 - 400% (!) in order to maintain 60 FPS at all times, and even then some animations are a tiny bit strange due to running at 30 FPS with no interpolation. This makes the game very difficult to run at 60 FPS on all but the most powerful computers. Considering that it was a 15 - 20FPS game on console, the difference here is even greater than the other hacks.
Pikmin 1 is even stranger; it requires no game-side patch. Simply enable the vbeam speedhack and tell Dolphin's audio output to make it run at 60 FPS without side effects! There are also a variety of hacks/patches that have existed for Super Smash Bros. Melee and Brawl to make them run at pretty much any framerate without problems, including 30 FPS, 120 FPS and beyond. This is mostly done by using the settings for their slow motion modes, and unfortunately can't be done in other games.
With these four games brought up to 60 FPS, it can only make people wonder if other titles could be brought to 60 FPS in a similar way. Think about all of the seminal titles with huge, sprawling worlds that could be made more beautiful with an even better framerate. Anyone can experiment, dig around and try things as long as they have the game. Do note that reverse engineering chops may be needed for some games more than others.
Hopefully with the potential power of these patches on full display, Dolphin will see more patches and better versions of the existing patches in the future!
Super Mario Galaxy Ds Rom Hack
For those looking for more information on the patches and how they were made, please checkout the following links.
Super Mario Sunshine - http://jul.rustedlogic.net/thread.php?id=17475 Pikmin 2 - http://jul.rustedlogic.net/thread.php?id=17484
For users wondering about the audio hack. It was this line in SystemTimers.cpp that was modified:
int period = CPU_CORE_CLOCK / (AudioInterface::GetAIDSampleRate() * 4 / 32 * fields);
By adding a multiplier of two at the end (before the semicolon), you'll break audio in almost everything except certain titles running with a 60 FPS patch. This is how audio was fixed in Super Mario Sunshine, for instance.
Super Mario Galaxy 64 Rom Hack
Update¶
As of 4.0-5432 the vbeam speedhack was removed due to concerns that more 60 FPS patches would rely on broken behavior. In order to promote well made patches (that could in theory work on console even, given enough power) the hack was removed. What does this mean for the featured Super Mario Sunshine and Pikmin 2 hacks? Not all that much. For Super Mario Sunshine, simply setting the framelimiter to 120, and things will continue to work as per normal.
List Of Super Mario Galaxy Rom Hacks
This was a concern that was no expressed until multiple 60 FPS hacks showed up relying on the vbeam speedhack. Developers realized that the (incomplete and broken) vbeam speedhack was not in Dolphin's long term plans, and thus axed it before there was a heavy reliance on it by potential framerate hacks.